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Asset One - Paint Brush

One of Six Assets to be completed for Task One in Modelling to Camera.

Ravensbourne_PaintBrushLarge_003.0004.tif

The first Asset I created was a Paint Brush. It was my first time modelling any type of object in Maya, so I was quite cautious with making this. The task was fairly intuitive: using interactive creation for a cube, altering the vertices of the object for the handle, and then using the Extrude Tool to extend the handle to form the bristles and the ferrule (which I learned was the metal part of the brush.) Since I was getting used to Maya, my biggest challenge was remembering to save the different parts of the asset creation.

 

Overall, I was actually quite satisfied with the asset I created. 

© 2021 by Siddhan Gokaldas.

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