Task Two:
15-Second Sequence
Sequence made in UnReal Engine with a Child's Room Environment Pack.
This task was the most challenging of all for this entire module: a new software with similar aspects to AutoDesk Maya, but a completely different layout and methods. It wasn’t the big pieces like preparing a sequence or rendering, but the small things. i.e. not knowing how to insert a camera, not able to apply lighting, how to see the sequencer, etc.
After evaluating my environment, I became Interested in the toys near the farm, and castle painting on brick walls. After a few test movements, I realised a narrative around the toys could lead to an interesting development, similar to Pixar’s “Toy Story” where the toys are anthropomorphic and have their own agency separate from their owner. It would be a challenge creating a story with only a moving camera, but I would do my best. I began by making rough boards and getting a rough grasp of how to convey this.
Scene 1 & 2 are establishing shots, low angles to empathise with the farm area and the animals around it, or the camera to be on eye level as the animals. Scene 3 begins similarly by focusing on the animals, but then it tilts up to be a low angle of the grand visual of the castle. Scene 4 leads to a perspective shot of a royal entering the room, and looking down to the farmland below, then turning into the castle.
STORYBOARDS


Before I did my storyboards, I attempted to use an UnReal sequence test with the environment, but after I completed it I realised I was planning the story better with the boards and recreating using a clear understanding of camera angles and movements. The previous sequence I attempted is below, while the final sequence I created is above.
This made me realise the importance of Storyboarding and how taking time to plan with a clear understanding of the environment really makes a large difference in the final product. One of the many principles of Animation "Keys and Breakdowns" are an essential to understanding Staging for Animation and Modelling for Camera.