Evaluation
Updated: Apr 20, 2023
I really enjoyed rigging for a cartoon character. I think it’s really fun and might be an area I’ll explore in the future. I enjoyed rigging cartoon characters a lot more, as the exaggeration of the character makes for a lot of different ideas and artistic choices such as the bowtie and cuffs.
I did struggle a bit with organic modelling as I often have difficulty with applying organic polygons in a 3D environment. I have been attempting to improve that, but ultimately that is an area I feel I must improve on, alongside facial rigging and motion capture. As an artist, I do need to pay closer attention to details rather than overtly focusing on the foundation of the task at hand, as I realised with Challenge 3 (organic modelling.)
Beginning with a focus on applying my knowledge of advanced skeleton, and applying my rigging knowledge for a further dive into applying mocap data. I would improve by focusing a lot more on facial rigging to understand the additional fundamentals. In addition, practising more with modelling organic assets to truly hone my skills as a modeller and rigger.

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